Piye

Piye Arcade

Real engine. Real games.

Piye Arcade turns the game in your head into one you can play. Describe it, and Arcade builds the world, the characters and the story on the Godot engine, then hands you the controller.

Make with AIWorldStoryPlayReady for players

Start

What Arcade is

Arcade is the door for making games: platformers, shooters, racers, puzzles, sandboxes and first-person games, in 3D or 2D, from the same idea. You shape the game in plain words and sliders. Piye does the engine work.

Idea to game

Type a rainy detective story in a city alley and get a level you can walk.

3D or 2D

Big 3D worlds or crisp 2D levels.

Play it now

On your Mac, or on your phone with a QR code.

Start

Godot underneath

Every Arcade game is a Godot project. Godot is the open-source engine indie studios ship real games with: real physics, lighting and sound. Because it's a normal Godot project in your folder, a developer can open it in Godot itself, or in Piye Code.

Start

Your first game

  1. 01

    Open Arcade

    Pick the Arcade door, and start a new game.
  2. 02

    Make with AI

    Describe the game: the place, the hero, what you do. Arcade builds the first level.
  3. 03

    Press Play

    Walk the level straight away, then keep shaping it.

Make

World

World is the level editor. The Scene list on the left holds everything in the level; This level holds its settings. Ask Make with AI for a change, or pick an object and adjust it.

Make

Story and map

Story

A storyboard of chapters, each with its own place and goal.

Map

Paint the map: paths, areas and where things are.

Make

Characters

Characters holds the cast. Describe a hero and Arcade can make a 3D character with Tripo or Meshy, then rig it with a skeleton so it can run, jump and fight.

Generated characters

From a description to a rigged, animated 3D character.

In this game

Everything the game uses, listed along the bottom of the editor.

Make

Library and kits

The Library brings free art in: textures, models and skies from Poly Haven, all CC0, so they're free to use in anything you make. Kits add ready-made parts to a game.

Make

Difficulty, Feel and Pace

Difficulty

How hard the game pushes back.

Feel

How the controls and movement respond.

Pace

How fast the game moves along.

Tip

Effects like rain, fog and glow are one ask away in Make with AI.

Play

Play

Press Play and the game runs; the chip turns to Playing. Stop, change something, and play again.

Play

Play on your phone

  1. 01

    Open the QR code

    From Play, show the code for your phone.
  2. 02

    Scan it

    Point your phone's camera at it.
  3. 03

    Play in your hand

    The game opens on your phone in seconds.

Play

The AI playtester

Piye plays your game and checks it, for example that it can be finished, before anyone else plays it.

Plays it through

Walks the game the way a player would.

Then on phones

Try the same build in your hand.

Ship

Ready for players

Before a game goes out, Ready for players lists the checks it has to pass, and ticks them off as they do.

Publishing

Publishing straight from Arcade arrives next. Until then, the game is a Godot project in your folder that you can export with Godot.

Ship

Where games run

PlatformStatus
WebGodot export
Mac, Windows, LinuxGodot export
iPhone and iPadGodot export
AndroidGodot export

Ship

Art and licences

Poly Haven art is CC0: free for any use, no credit required. Characters you generate with Tripo or Meshy follow those services' own terms; check them before you sell a game.

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